

These tended to happen in the last quarter of the game too, where the levels are among the longest. And yes, that 3.5ish hours includes all the levels I had to redo in their entirety. That’s all there is to it.) I suffered 4 or 5 corruptions. In the 3 and a half hours it took me to complete the game. You’ll lose all progress and have to start again from the beginning of that level. Sometimes, the game will just crash when you complete a level. The second issue is far more serious, and affects all versions of the game. It all adds up to the worst kind of padding. It hurts all the more in later levels, where checkpoints become quite far apart. Timing is essential in the later levels, and if that stutter causes a button press to not register, well, tough. This totally takes away from the flow of the combat, breaking up the rhythm of each jump. The game will freeze for a more than the expected split-second as you shift around. In later levels, the game struggles to keep up with all of the action on screen.

One of these, according to other reports, is exclusive to the undocked Switch version of the game, which happens to be how I played the entirety of the game. On top of the bland level design and limited variety of enemies and weapons, the game has other, less subjective issues. We’d be better served with an incrementing number between levels. There’s a strong vibe of “Edgy teen thinks they’re funny” from it. She’s been written with a sort of lazy sarcastic attitude that just doesn’t work terribly well. Nyx, will give you a short overview on what’s happening as you move through the building, or give hints as to what’s coming up. I know we’re not here for the story, but what little there is tying the levels together is just plain bad. So even at the end, the first 80% of a level will be a cakewalk, taking about 3 minutes to finish, while the last 2-3 rooms will take a further 10 minutes. These long waves tend to come at the end of the later levels. Wave after wave will come, with just enough time between waves to stop the build up of Shifty’s special ability to slow time when a bullet is fired at him. Shifty does get fairly difficult towards the end, but rather than achieving it with creative puzzles or special enemy attack patterns, it does it instead by just throwing masses of meat walls at you. By the end of the game, one is much the same as the other, differentiable by the colour of coat they wear. And God help you if one generates just off screen, where they can shoot at you without any sort of notice. They each take 2 shots to kill and differ only in the rate they fire bullets at. It might as well be one long segmented corridor across all levels. Each of its 18 levels features the same bland decor and have very little to differentiate between them. Once we delve a little deeper under the surface, cracks start to appear. Unfortunately, that’s pretty much where the good of Mr. This is especially satisfying when you set off a chain reaction of blasts that propagates around a level. The Switch version also has some other nice uses of the HD Rumble, such as giving a jolt in the direction that a shot has been fired from, or where an explosion goes off. Outside of that, it’s all about shifting across levels and punching goons, with a couple of reaction based puzzles sprinkled on. It feels a bit like what I’d expect a Zak Snyder fight scene to feel like… And I mean that in a good way, because that might not have been clear.

Every punch and shift give a nice little jolt of HD Rumble and stop the action for just a split second so you can really take in the effects. Though the mechanics may lack depth, they are incredibly satisfying to use. He can also pick up items and use those to punch, but it’s really all the same. Shifty has two primary actions: Shift, and punch. These are satisfying in every way that the plot isn’t. The core of this game is based around its shifting and shooting mechanics. Never mind that, though, the plot isn’t what anyone will pick this up for. That’s the level we’re dealing with here. Yes, you read that right, ‘Megaplutonium’. The paper-thin plot states simply that he is trying to steal some Megaplutonium from Mr. Shifty, a thief with the ability to ‘shift’ or ‘blink’ across short distances. Shifty is the first release from Team Shifty, and the newest in a long line of indie releases from tinyBuild Games.
